Some stats are capped until further updates like attack%, crit damage% and stats like STR, DEX, AGI, VIT, and INT. For example, the cap now is 205, so the stat cap for crit is +20 and +21 when 210 releases. This is because the stat cap formula is (Current Level/10)Rounded down. While synthesist and refiners only need full TEC to do their thing, which is easily reached before level 100 usually if you played this game for awhile, statters need to be capped most of the times. This blacksmith is the one who put OP stats into weapons and armors. If it doesn't have a slot and your gear degrades, it degrades by 1 level, if it has a slot and degrades, it has a chance to drop 2 levels, and a chance to drop 3 whole levels if you have 2 slots. Oh 1 more thing, the number of slots in an equipment affects the degrading part of the equipment. With 255 LUK and an anti-degradation, your success rate is 1% and degradation rate is around 1-5% with 95+% chance of it retaining the same refine. LUK functions to prevent equipments from degrading as much. The reason we refine using LUK instead of TEC for +A or +S is because no matter what ore we use, the success rate will always be 1%, unless you're rich enough to gacha the refine boosters. Yes, there are two types of refiner, TEC and LUK. Another important thing to note is the ores used are different for each level, here is the image to know which tells us what kind of ores we should use for each level of refine.Ī TEC refiner can only refine up to +A with a success rate higher than 1% but it is very expensive to do so and it's recommended to just get to +B and continue refining +A and +S by using a LUK refiner. A refiner main stat is also TEC which functions to increase success rate. A tank with +S shield, armor and hat gains 45% damage reduction, so it's pretty damn good. At +S your weapon's attack will be multiplied by 240%(x3.4) and with every refine level, you gain 1% resistance to all types of attacks. A refine goes from +1 to +9 followed by +E(+10) all the way to +S(+15). A refined weapon performs significantly better than unrefined ones and refined armors and additionals(hats) will make you more resilient to attacks. A refiner's job is too enhance your equipments. This class' primary stat is the TEC personal stat, TEC functions to increase success rate of locks and potions and also reducing the materials needed to create said potions, it also increases the item difficulty, so you can gradually make better items. At default you have lock 1, which means you can only choose one gear attribute and the rest are randomized between the 2 weapons, as you level your Proficiency, the amount of locks you can do increases. To increase the number of locks your synthesize you need to level up your Synthesist Proficiency. An equipment has 5 different locks, those being: appearance, dye A, dye B, Dye C and stats. They also have 'locks' which are used to synthesize 2 different equipments. What synthesists do are creating potions like revitas, giga/tera speed pots, power boosting pots, cast speed pots, and high-purity ores. There are 3 types of blacksmiths(Refiner, Crafter, and Statter) and 1 synthesist, they are categorized as EX Skills and you can use them via the skill window. This'll be very long so let's get into it.
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