Starting abilities are: Fiery Ridicule (a fire damage over time spell that stacks up to 3 times and increases Battle attunement by 1 point), Scribe's Spark (an instant lightning damage spell that increases Battle attunement by 1 point), Shocking Words (an instant lightning damage and stun spell that has a 20 second cooldown and returns attunement to Neutral), and Prelude to Hope (a heal over time spell that increases Healing attunement by 1 point).Primary stat is Will (although strangely, Agility is shown as the highest stat at level 1!?!).Has a rune-satchel equipped in the class slot.Wields a rune-stone (counts as a two-handed weapon but it looks like you're dual-wielding them in combat).Here's our brand new rune-keeper and some information about her: Here I'll record my experience levelling a rune-keeper from level 1 to 20, talking about skills, specs and anything else that might be useful to know. The rune-keeper class is not readily available to free-to-play players: you will need LOTRO Points to buy the class (795 points) or the Moria expansion which includes the class (2495 points). RKs (as rune-keepers are often called for short) are spell-casters so usually stay at range, although in the lightning spec they often need to be close to their targets. Jewelers can make rune-stones and there are three types with slightly different stat priorities: fire, lightning or ice. Rune-keepers wield a rune-stone as a weapon, and carry a special satchel for storing it. Both elves (including high elves) and dwarves have a significant history with runes and secret or lost languages and are the only races who can become rune-keepers. Rune-keepers attune themselves to words of power that let them unleash fire or lightning damage, or healing.
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