Unlike 3D, whose frenetic design and screaming obnoxiousness can charitably be read as parody, Forever is a plodding, joyless crawl through bland environments where the tone is so resignedly, straightforwardly mean that any nugget of genuine satire curdles in a larger stew of basic, retrograde nastiness.įorever’s a despicable game for a lot of reasons, but its misogyny sticks out above the rest. Otherwise, its jokes come from the limited mind of a macho character whose worldview reflects the showy horniness of a junior high school boy desperate to reassure friends he’s hit puberty on time. Picking up directly from where its predecessor left off, it’s a game whose humour consists of lines from popular films repeated verbatim-it pulls from They Live, Dirty Harry, Die Hard, Evil Dead II, Army of Darkness, and many more-and tossed-off sight gags about piss and shit. The product of 14 years of troubled creation, Forever was passed from studio to studio like an unwanted Christmas regift until it finally released in 2011 as the sequel to 1996 shooter Duke Nukem 3D. But, as tempting as it is to cordon off Forever’s noxiousness as something singularly awful, isolated in its own unique pool of filth, the game’s just a particularly noteworthy representation of broader trends that extend after and before it. It seems to almost emanate a stench when it boots up and a splash screen shows its protagonist, Duke-a muscle-bound guy with a blonde flat-top, sneering in wraparound sunglasses-chomping a cigar and standing with gun in hand in front of a pile of alien corpses and a rippling American flag.
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